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Are you laughing at me? Patterns of laughter while playing a voice activated game in pairs compared to single-player

Abstract:
Voice-activated agents, such as Alexa, are now commonplace, but little is known about how interactions with such agents are influenced by whether there is another human co-present in the interaction or not. We present a pilot study of people playing a voice-activated game in either a ‘solo’ or ‘duo’ condition. Preliminary analyses suggest that laughter is more common in the duo condition, but triggered in specific contexts since the system is not treated as a full dialogue participant, with participants laughing together at the system when it produces errors, for example.
Research areas:
Year:
2025
Type of Publication:
In Proceedings
Book title:
Proceedings of the 29th Workshop on the Semantics and Pragmatics of Dialogue - Poster Abstract.
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